- bqsfgameの日記
the problem of soviet force
the biggest problem is that soviet player can decide to invade this area after u.s. force really invades the area. so, the first motorized rifle divisions can enter the map on 7th turn. the second motorized rifle division can enter even after the first division.
as a result, he can use only paratroopers at the start of the game.
the unique situation
as described above, there are only iranian units at the start. then, only very limited number of paratroopers from both forces can enter the area in early part of the game.
due to the nature of para drops, the game is fought in very different manner from typical land battle such as eastern front of ww2.
in addition, because the important hexes are concentrated in one quarter of the map, the battle area is also very limited.
since paratroopers can drop into even an enemy zocs, every player turn each player can make very effective surprise encirclement here and there. so, the play is very very fluid.
but, sooner or later the u.s. player can get an airport and accelerate his speed of reinforcement. after that, the balance of power in the hottest area swings to the u.s. player.
but, this is not an end of the story. as described above, the soviet player can have his core forces in the middle of the game from edges of the map.
so, in the first part of the game, the u.s. player can have initiative, and then the soviet player can get it in the middle of the game. i think this is a very good point of this game. both players can have initiative in the game.
though the first part is fought in very limited area, the second part is fought all over the map including bridge destruction for delaying action or cutting supply line.
this game has a typical ww3 game system.
among games of late spi and victory games, typical ww3 wargames have similar characteristics.
1: air forces are much stronger than ww2 wargames.
2: based on the fact 1, land units looks to be targets of air forces.
3: though the fact 1 and 2, still land units are the only forces that can capture the important hexes.
4: most of games have chemical warfare and electronics warfare.
5: helicopters, new age cavalry play very aggressive role at least in first few turns.
in this game, su-24, b52, and a10 have awful attacking powers to land units. they can eliminate a lone land unit by 1/3 or 1/2 of the time.
but, if a player would like to directly bomb a land unit with these strong bombers, he must first allocate these units onto the target. then, the opponent has a chance to intercept these bombers with his fighter units.
since bombers are vulnerable to fighters, it is not easy to bomb a target land unit, as you would like to.
but, soviet air force has an advantage of quantity. thus, they can use over-load tactics against the u.s. air force. if they plot enough numbers of bombing, then the u.s. player cannot intercept all of them.
on the other hand, the u.s. air force has an advantage of quality. thus, they can successfully intercept the most important hex with their strongest fighter.
i think the air combat rule in this game is quite good. they are playable and exciting. you must think twice or more to allocate your bombers or interceptors.
conclusion
as described above, this game is very unique in several ways. the situation is really interesting and story telling.
the importance and bargaining of air combat are quite good.
i think the biggest problem of this game was its timing of publish. i think gorbachev killed this game with his détente.
if you are searching playable ww3 operation combat games, i strongly recommend this game and berlin ’85.
- CS Podcast 049: Dj Bone
tracklist
01. dj bone - fam (unreleased mix) - subject detroit
02. dj bone - tru warriors - subject detroit
03. rennie foster - gtc (original mix) - subject detroit
04. d. knox - whole new world - sect
05. dj bone - the music (samuel l. session mix) - subject detroit
06. aaron carl presents erica lafey - rain (ac's detroit mix) - wallshaker
07. d. knox - if i never knew you - sect
08. dj bone - the music (dj bone remix) - subject detroit
09. ben sims - smoke machine (crackerjack remix) - theory
10. rennie foster - hustle n flow - subject detroit
11. orlando voorn - computed emotions - subject detroit
12. ? - untitled - subject detroit
13. ben sims - welcome to the club (the advent & industrialyzer mix) - hardgroove
14. dj bone - the vibe - subject detroit
15. dj bone - higher - sect
16. ben sims - the nasty plunge - hardgroove
17. ritzi lee black star ritual - underground liberation
18. rob hood - superman - m-plant
19. mark williams - pound the beat - subject detroit
20. dj bone - the music (rennie foster remix) - subject detroit
21. mark williams - forgotten past - subject detroit
22. dj bone - inevitable - subject detroit
23. dj bone - we control the beat - subject detroit
24. trench - arrival - subject detroit
25. fabrice lig - hmong dignity - subject detroit
26. dj bone - music (speech) - subject detroit
27. dj bone - music (speech in japanese feat. taka) - subject detroit
28. dj bone - change - subject detroit
- 自信の持てない消費者 (アメリカ)
retail sales were weak this spring and probably slowed growth in the second quarter. consumer spending accounts for about 70 percent of growth. 小売販売はこの春には弱く、第2の四半期もゆるやかな成長になるであろう
- こまごま
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- 春のお花
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- ありがとう…言いたくて…初春
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- TWO FACED と 古着
then yesterday, i got out to look for clothes which would match with my lady dragon shoes. i don't look nice at too sweet clothes, so i chose a-line trench coat + white frilled blouse + skirt + tights. this time i bought only the tights and the blouse. the blouse is a used clothing, and it's 900 yen (about 10 dollars). tights is vivienne westwood. it's a little more expensive than the blouse...xd aaaand, i attached heart-shaped badges on the trench coat.
- ひまつぶし
jyongri
lullaby for you
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